dnqbob
dnqbob
The lag is caused by following: (i). `MoveWithinRange` check where can attack. (ii). the horrible pathfinding 4 times on initializing a `Move` (iii). stuck actor frequently notify other actors that...
No, I don't think #21164 can solve the issue about lag by unit enclosed.
let me have a test then
fix confirmed. We can close this issue.
[stucky and laggy.zip](https://github.com/OpenRA/OpenRA/files/13256933/stucky.and.laggy.zip) This is a test map that will freeze the game in previous version. In current version we can see https://github.com/OpenRA/OpenRA/issues/20948 in test map is greatly ceased by...
https://github.com/OpenRA/OpenRA/issues/21187
Guys, I just find https://github.com/OpenRA/OpenRA/pull/21164 is not working for TS.mod. We need re open this issue.
No, I mean actor with SpriteBody shadow, you can test by using Juggernaut. ________________________________ 发件人: RoosterDragon ***@***.***> 发送时间: 星期二, 九月 10, 2024 2:25:23 上午 收件人: OpenRA/OpenRA ***@***.***> 抄送: dnqbob ***@***.***>;...
This can help on save some data transfering on network
umm, that is ok then