dnqbob
dnqbob
> Regarding the technical implementation, I'm not quite certain if FakeBulletWrapper should remain as a struct or it should be promoted to a separate IEffect subclass that InstantHitWithFakeBullets just spawns...
Actually in original TS and RA2, it is like so.
Sensor Array has one in TS.
It is sad that I cannot access the Discord to see your discussion, but I am going to say a sphere detection only makes sense for a true 3D rts,...
A circle bends to ground/casts on terrain requires you game based on a accurate 3D visual, otherwise the result won't be satisfying. Moreover, I will mention the subterrean unit again,...
If we really want sphere detection, I would recommend we take both and make it optional for player.
> Actually, can we make the detection configurable? DetectionRangeType: Spherical/Cylindrical ?  Tried, on the second thought I just drop it. The detection range of spherical detection type is just...
> But with cylindrical things that are outside the circle will also be detected, which looks extremelly jarring It is not the fault of detection circle, it is we don't...
Problem comes from `MoveAdjacentTo` And `Attack` and `AttackFollow` activity