Diego Novillo
Diego Novillo
## Description This ports the HLSL shader code from https://github.com/SaschaWillems/Vulkan/tree/master/data/shaders/hlsl to the shaders/ directory. These shaders are not used by any samples. They can be compiled using the script `shaders/hlsl/compile.py`,...
This is a BigWheels adaptation of the original WebGL implementation at https://github.com/PavelDoGreat/WebGL-Fluid-Simulation.. This initial implementation only implements the following: - All the original WebGL shaders have been translated to HLSL....
I recently mis-spelled a command-line argument that I had added to my application. This produced no error output from the execution. The argument was silently ignored. If an argument is...
Address the problems discussed in https://github.com/google/bigwheels/pull/20#discussion_r1060677696_ This breaks the bloom ![broken-bloom](https://user-images.githubusercontent.com/4282252/210385331-a0c28bfe-a862-4780-b9a5-7d4926eef2d6.png) changing it to REPEAT fixes it (should only be applied for this texture, not the speed one and others,...
From an internal Android linter: `The app manifest must specify an empty taskAffinity on the .` on AndroidMainfest.xml:5. See the warning in the internal CL # 524944258
From https://github.com/google/bigwheels/pull/20#discussion_r1041302625 Dispatching a compute shader with large dimensions and using numthreads(1,1,1) is very bad for performance, due to reduced occupancy. Most common graphics cards use a warp size of...