Dan Field
Dan Field
Sure, but your example does not cause problems when I try it in a local demo in Chrome.
This would require getting Flutter to support mesh gradients upstream. I think that's probably doable. On the web it's a bit trickier.
I don't plan to do this, largely because it would require implementing the entire CSS spec to do so, and becuase the cascading rules would become even more complicated. There...
The easiest way is to have your design tool not use CSS if possible. Alternatively, using [`svgcleaner`](https://github.com/razrfalcon/svgcleaner) works on this, and produces: ``` ```
I have mixed feelings about implementing anything from the SVG 2 spec - its browser support is really limited and I'm worried about it causing more confusion than help. I'm...
Please share the actual SVG
It really depends on the complexity of what you're drawing - sometimes using a rasterized version is more efficient, especially if there's a lot of complicated graphics ops in the...
Rasterize it to an image.
SVG widget is not render in a proper position while paint using paintChild method in PaintingContext
Can you share the source in a non-zip form please? I suspect you're missing the offset.
SVG widget is not render in a proper position while paint using paintChild method in PaintingContext
Ahh ok. this is likely a bug in flutter_svg then not respecting the offset. If you change `context.paintChild(child, Offset(114, 114))` to use `Offset.zero` does it paint consistently with the image?