Dmitri Shuralyov
Dmitri Shuralyov
I'm glad I was helpful with this. :) If you don't mind, I'll reopen this issue and use it to update the README with the new instructions.
I just tested it, and I'm not seeing any problems with Go 1.5.1. ``` ~ $ go get -u github.com/goxjs/gl ~ $ ``` You should use `-u` flag to avoid...
I see. Raspberry Pi is the problem, not Go 1.5. I don't think Raspberry Pi is supported at this time. It only supports OpenGL ES, not OpenGL like most normal...
I see. If you want gxui to work on Raspberry Pi, both this package and [`goxjs/glfw`](https://github.com/goxjs/glfw) will need to support Raspberry Pi. If another OpenGL bindings package supported Raspberry Pi,...
Thanks for your potential interest here @petergloor. I'll share about a relevant development since this issue was last updated. By now, there exist generated bindings for OpenGL ES in the...
Hi @Drahoslav7, > I'd love to be able to use gxui on raspberry Unfortunately, that is not currently implemented. I'm not actively working on this because it's not a priority...
Hi, thanks for reporting this. > This makes it a little hard to manipulate these in a portable way. `gl.Attrib` should be an opaque type. You're likely to get one...
Thanks, that's helpful. It sounds like you still need the ability to create ad-hoc `gl.Attrib` values and use them as indices. The code you posted should work in a cross-platform...
> I've moved to passing around the gl.Attrib values directly, which works, but I'd love to be able to pass around the indices by themselves, to avoid exposing gl.* types...
Thanks for raising this point. The the x/mobile/gl plan was described at https://go-review.googlesource.com/c/mobile/+/8793/4#message-feac06fc2bd0ba1b6d2390d301030415a34d8a82 and https://groups.google.com/forum/#!topic/golang-dev/VCFDiU6Pc8M. While x/mobile/gl has changed, I don't think adding support for GopherJS became in scope. This...