David Lannan
David Lannan
Hi, Not quite right, it depends on a few things (the uv needs to be scale to the object size) - 1.0 - (vert.x / objwidth) and vert.y / obj.height...
I have managed to do some of this work. Its a little more complicated than initially guessed. Will need to refactor some code to make this work well.
Upodates to Defold have made this much better. A new mechanism will be added to extract anims separate from the mesh. It is more achievable now with the way the...
No work done on this yet. Need to design a render script to support this better I think.
This was side tracked by the new node generation branch. Which is pretty awesome, but has one major drawback - it is slow because it generates large shader for each...