defold-blender-export
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Simple PBR lighting
The lighting in Simple PBR is essentially the same as the Defold default model lighting - very rudimentary. It is intended that up to 4 dynamic lights are supported. With possibly Point, Spot and Directional types supported.
This issue is to research some of this and maintain documentation on the process. The solving of this feature will be needed before shadows and some GI solutions are attempted.
No work done on this yet. Need to design a render script to support this better I think.
This was side tracked by the new node generation branch. Which is pretty awesome, but has one major drawback - it is slow because it generates large shader for each node system. Not great. These need to be optimized and then a more formal PBR spec can be determined. It will probably follow Khnoros's GLTF PBR format.