David Lannan

Results 28 comments of David Lannan

Hi, Not quite right, it depends on a few things (the uv needs to be scale to the object size) - 1.0 - (vert.x / objwidth) and vert.y / obj.height...

I have managed to do some of this work. Its a little more complicated than initially guessed. Will need to refactor some code to make this work well.

Upodates to Defold have made this much better. A new mechanism will be added to extract anims separate from the mesh. It is more achievable now with the way the...

No work done on this yet. Need to design a render script to support this better I think.

This was side tracked by the new node generation branch. Which is pretty awesome, but has one major drawback - it is slow because it generates large shader for each...

Added a PR here for your perusal. https://github.com/astrochili/defold-trenchfold/pull/17 Originally very slow on < 1.8.0... on >= 1.8.0... _extremely_ fast. Its also separate to the current obj method in case that...

I have been having a little break from Defold, replicating rendering and such in a framework of my own making, but using my original lua scripts to develop it (mostly...

> I really, really, really dislike web interfaces for my tools. I have yet to see one that's not clunky, slow, and limited. I love Clojure; it's a fantastic language,...