Dylan T.
Dylan T.
## Description This was suggested years ago as part of a much larger proposal (#2828), which has since been rejected and broken down. This would run at the end of...
## Description Commands defined in `pocketmine.yml` are not validated until they are executed. In addition, the error messages generated by invalid definitions are so undescriptive they might as well not...
https://github.com/pmmp/PocketMine-MP/blob/5c0a109f1849a148731c8adf0e53d5b2a98d16f3/src/data/bedrock/item/upgrade/ItemDataUpgrader.php#L155-L164 Previously skulls had a separate item. Now they have different IDs per skull, and each one is a conventional blockitem with `block` NBT containing states. The lack of presence...
### Problem description Most populators want to place objects on the surface of the world. Currently, they have to use `Chunk->getHighestBlockAt()` to do this, which scans down the column to...
### Problem description The way the ore populator appears to work is by trying to randomly generate seams with randomly adjusted positions to produce irregular shapes. The position adjustment for...
### Problem description This has been on the radar for a long time, but it's never come to fruition, because tiles serve purposes that are, in some cases, irreplaceable by...
### Issue description Yesterday, I was working on implementing acacia trees when I came across a rather infuriating issue: The leaves beyond 4 blocks taxicab distance from the branch tips...
Several years ago, everyone's favourite Shoghi imposed a hard limit on the number of chunks that can generate in parallel per world. This was to contain an issue where players...
### Issue description For a given seed, trees should be generated in the same place every time; however, it becomes obvious with some experimentation that it's dependent on the order...
### Issue description It's common particularly in SkyBlock servers for many tens or hundreds of worlds to be loaded simultaneously, since every player often gets their own island. Generator queues...