Daumantas Kavolis
Daumantas Kavolis
What would you need to make Ground Effect compatible with FAR? I can add an interface that FAR is aware of to adjust force and torque values if found that...
I won't add a "hacky" version of ground effect to FAR but it doesn't prevent from FAR exposing some of its inner workings through interfaces. It would be up to...
Please provide `KSP.log`, and I might need a mod list (easiest to save from CKAN) and the craft file as well.
Those modules are not really legacy, they are used for all aerodynamic parts. I assume they are in LEGACYferram4 because FAR was built around them and ferram didn't bother changing...
The patch is 5 years old so it might be that some parts have changed, I haven't been around that long. If you are sure about your values, you can...
Voxels are used for computing properties that depend on the cross section. FARWingAerodynamicModel is still required for FAR to function.
If I'm not mistaken, the lifting body is handled through cross-sectional properties but without FARWingAerodynamicModel module a thin lifting body will have different behaviour than a wing since it won't...
I just don't know a good way to support waveriders. The issue is their performance greatly depends on having the shock wave **fully contained** on the underside of the body....
The only way FAR interacts with thermals is by setting radiative and exposed areas. Funny thing is KSP also adds some magic scaling to the exposed areas for convection which...
Can you try the latest binary from git? There were a few issues with simulations due to refactoring for Kerbal Weather Project