Daumantas Kavolis

Results 43 comments of Daumantas Kavolis

Can you check if the button texture works on a clean KSP install only with FAR and dependencies? Might be a mod interaction

Ok, I think I know what's happening, try now e0248cf38d396700a278c3dcce54653525db580b

Try https://github.com/dkavolis/Ferram-Aerospace-Research/tree/d5271dec3e81601c18dfcc4513cd7fdcdbe78c58

Well, the texture is loaded and exists in the `GameDatabase` so I'm not sure what is happening. My only other guess is somehow corrupt image file.

Can you check if the icon shows up once in main menu with DLL from https://drive.google.com/file/d/1bBlSc4IeXqYr4VgYcpS7tLH-kB01se7d/view?usp=sharing? ![test](https://user-images.githubusercontent.com/12998363/68316027-a58dd000-00b0-11ea-9436-4511e3be1ec2.png) The only difference is I added this segment of code immediately after call...

This time I'm loading the texture myself but you don't have to wait till main menu https://drive.google.com/open?id=1bBlSc4IeXqYr4VgYcpS7tLH-kB01se7d ```c# using System.Collections; using FerramAerospaceResearch.FARUtils; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; namespace FerramAerospaceResearch...

Try [dev branch](https://github.com/dkavolis/Ferram-Aerospace-Research/tree/dev) and [FARConfig.cfg](https://github.com/dkavolis/Ferram-Aerospace-Research/blob/dev/GameData/FerramAerospaceResearch/FARConfig.cfg) for options, works with MM. Add the `.png` extension to texture url and change its loader to `default` if you have issues with textures not...

I'm not promising anything but it might be doable. I think FAR uses lifting line theory to calculate lift and drag which could probably be extended to include ground effects...

For reference: http://www.academia.edu/7670885/Analysis_of_Wing_in_Ground_Effect_using_Potential_Flow_Theory https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=1080&context=mae_facpub https://www.howfliesthealbatross.com/Elliptical%20Wing%20in%20or%20out%20of%20Ground%20Effect.pdf

Not sure if a simple force modifier is the way to go as designing a vehicle that exploits the ground effect in real life would behave quit differently in this...