Daumantas Kavolis
Daumantas Kavolis
It's there on my version of KSP, do you have a log?
This seems to be an issue with KSP loading textures, I have added a workaround in [dev](https://github.com/dkavolis/Ferram-Aerospace-Research/tree/dev) branch for KSP 1.8+ but I'm not interested in backporting.
In your case, I would suggest only backporting the relevant bits since I've used new .NET and Unity API from 1.8 in quite a few places. The relevant code is:...
Try https://github.com/dkavolis/Ferram-Aerospace-Research/tree/1.7_update
Seems like an error in voxelization on FAR end, I'll have a look in the next few days.
63a9c11 I assume your issue was when attaching a previously unattached part to the ship in the editor. This should fix it.
KSP fails to load some resources which then results in `null` returned from `Part.Resources[]`. I could add a null check but it won't fix the issue that the resources from...
Sorry, I don't know why it's happening. FAR uses textures from the GameDatabase so the issue might be with KSP, and of course it's not reproducible on my machine. Can...
Check https://github.com/dkavolis/Ferram-Aerospace-Research/commit/476e99b84a5bea015de9a71555988234d81dff85 It doesn't disable FAR force calculations but they can be modified or overridden.
Ok, the latest commit should solve the issue. Some mod was modifying `AssemblyLoader.loadedAssemblies` while FAR was iterating over it.