djmaximum17

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or Maybe NEZplug++ could be used for gameboy sound emulation. http://offgao.net/program/nezplug++.html

can we also have the Watara Supervision's sound chip?

might be too complicated to implement timer+vblank which is what most games do for sample playback on the Gameboy.

oh, ok. must of forgot the Exy command was assigned to what I was looking for with the wave channel. looking forward to the implementation of wave macros and software...

hay, sorry it took me a year, too many projects got in the way. but I finally got around to do some test vgm logs of the Prehistorik Man soundtrack....

got it, that appears to have worked. thanks for the help. ![Screenshot 2024-03-15 at 3 43 17 AM](https://github.com/BambooTracker/BambooTracker/assets/61179162/8c44ab8a-ae80-4a12-8140-6904d5945e39)