djmaximum17
djmaximum17
or Maybe NEZplug++ could be used for gameboy sound emulation. http://offgao.net/program/nezplug++.html
can we also have the Watara Supervision's sound chip?
might be too complicated to implement timer+vblank which is what most games do for sample playback on the Gameboy.
oh, ok. must of forgot the Exy command was assigned to what I was looking for with the wave channel. looking forward to the implementation of wave macros and software...
hay, sorry it took me a year, too many projects got in the way. but I finally got around to do some test vgm logs of the Prehistorik Man soundtrack....
got it, that appears to have worked. thanks for the help. 