dio-gh
dio-gh
Huh, I went ahead and scanned through every mention of MotorStorm I saw on Discord and YouTube and indeed couldn't find the issue. I could swear I saw it, but...
> What do you mean by repaint performance? The GUI itself is very laggy (for me). I hover over an instruction and I'll see it register around half a second...
Both the shadow flickering and the misalignment issues are still present as of `RPCS3 v0.0.7-8852-e9ea226e Alpha`. I couldn't capture the shadow flicker, but the misalignment I did manage to; see...
Still an "issue", also misses the longterm label.
That sounds like a bit of a feature creep, especially since how game localizations are packed entirely depend on the given game. At that point you could just extract the...
Neither Yuzu nor Ryujinx implement support for the [PINE](https://github.com/GovanifY/pine/) IPC protocol, so KAMI would have a hard time adding support.
And we could also use winapi functions to edit the applications' memory directly... but that's not how KAMI presently does or wishes to operate.
KAMI RDR hook author here. Not really sure what you guys mean by "camera orbiting", maybe the closeness of the camera to the character? Usually, 3rd person games do not...
This is an amazing edge case, damn. :p ~~Probably~~ still an issue, ~~needs retesting.~~ as there was absolutely nothing done about it in 2 years.
Insanely high texture upload time - (engine using an allocator to place its object in vram) R&C ACiT
MotorStorm: Pacific Rift might also just be affected? Not sure. Steady 10K-14K us texture upload times though. 