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2D and 3D collision-detection library for Rust.

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This builds on top of https://github.com/dimforge/parry/pull/250 to use macroquad next version on branch `reimagine` :warning: sphere/point gizmos are not yet supported in the new branch, 2 options are: - get...

- Attempt to fix https://github.com/dimforge/parry/issues/215 Only failing test for now the loop occurs within the `'traversal` labelled loop, the 2 `if` conditions are never true in our case. ![image](https://github.com/user-attachments/assets/fc5fdafa-4e4f-48a4-a726-05dff2e4db8b) ##...

Issue to keep track of an eventual move to bevy for examples, if the need arise. - a bevy attempt was done with https://github.com/dimforge/parry/pull/219, but it had little benefits over...

Getting a crash on this linein epa3 around line 313 i believe: let mut best_face_id = *self.heap.peek().unwrap(); I dont know what is causing it in my instance yet but why...

The usage of Qbvh isn't very straightforward, so it might be meaningful to add examples related to it.

As a new user opening rapier, it can be overwhelming to see `Real` used everywhere, rapier uses heavily generic code, so thriving to limit indirection can help. ```rs // This...

documentation
C-Enhancement

I've been using Parry3d for a couple months now to detect collisions without any issue. Yesterday I discovered an edge case where cast_shapes_nonlinear does not report a pretty obvious collision...

C-Bug
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D-Difficult

- improves #264 ; but the assert is still here. - Fix #347 This approach is to wrap computation results into `Result`s when it makes sense. We can probably go...