bevy_rapier
bevy_rapier copied to clipboard
Official Rapier plugin for the Bevy game engine.
When I despawn entity with collider, bevy "sometimes" throws errors (every few milliseconds) like that: `ERROR bevy_rapier2d::geometry::shape_views::collider_view: Failed to apply scale [NaN, NaN] to Ball shape.` It happens on huge...
I just updated bevy to 0.9 and noticed bevy_rapier2d does not yet support it. How can I help?
when setting the scale to negative the object ignores collisions this is related to #246 setting the x scale to negative is a way to flip the whole object and...
default_time_until_sleep() 2.0 is too long , I need to set it to more shorter.
As stated in the title, running the `boxes2` example back-to-back gives two visibly different results. Running the 2D CCD example from the `rapier` repo gives the same result every time....
Building for desktop works fine, but when trying to build with `trunk` for WASM, I'm getting a compiler error in `bevy-rapier2d`. The `wasm-bindgen` feature is enabled. Bevy version: 0.9.1 Bevy_rapier2d...
It would be great to have a vehicle controller built into bevy_rapier. The rapier repo already has one [here](https://github.com/dimforge/rapier/blob/master/src/control/ray_cast_vehicle_controller.rs). The character controller has already been brought over so it makes...
Hi, team Could you create a branch to track latest bevy main branch? I tried myself https://github.com/lewiszlw/bevy_rapier/tree/bevy_track, but there are blocks for me and I don't have enough knowledge to...
Should I use specific package? Or feature? Or that's not possible?
It seems that if I add a ``Collider`` component to an entity after I insert the transform (for example from another system) then it does not 'move' to the correct...