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Official Rapier plugin for the Bevy game engine.

Results 167 bevy_rapier issues
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When moving at high speeds, the difference is quite apparent as seen here: ![Peek 2023-06-12 22-16](https://github.com/dimforge/bevy_rapier/assets/25857049/4dbfcfec-d9b2-4a79-b05f-413c7c857b22) The non parent-child relationship is on the left & the weird parent/child pair is...

question
D-Difficult
P-Low
S-not-started
A-Integration

Hi, I'm blocked because the `Collider` type is not registered to the app, and cannot be manually registered because it lacks the required traits implementations. I guess it is related...

D-Difficult
P-High
S-not-started
A-Integration

I have a body with the `KinematicCharacterController` component, I want to offset the collider on this body from the centre (since the sprite isn't centred). I tried the following but...

C-Bug
P-Medium
S-not-started
A-Dynamics

For some reason collider debug lines are always rendered behind geometry. This is especially bad when "ground" mesh is present because it completely covers debug lines. Regular plugins init: ```rust...

C-Bug
D-Easy
P-Medium
S-not-started
A-Integration

I seem to be having an issue getting the `KinematicCharacterController` filter groups to work correctly. My setup is that I have a player character modeled by a position-based controller and...

C-Bug
dependencies
D-Medium
P-High
S-not-started
A-Dynamics
A-Integration

In the first example shown [here](https://rapier.rs/docs/user_guides/bevy_plugin/colliders#collision-groups-and-solver-groups), there are two missing parentheses that finish the `insert()` part. Furthermore, upon adding the parenthesis and pasting the code into my own project I...

documentation

Updates the requirements on [bitflags](https://github.com/bitflags/bitflags) to permit the latest version. Release notes Sourced from bitflags's releases. 2.0.2 What's Changed Fix up missing isize and usize Bits impls by @​KodrAus in...

dependencies
rust

Combine the 2 iterators so we don't duplicate logic of removing from the rapier context and the handle components. This also should remove a 1 frame lag between the handle...

I decided to try enabling CCD on some dynamic rigid bodies in a project, and immediately noticed crashes on unreachable code. The error seems to originate from Parry, but I'm...

C-Bug
dependencies
D-Difficult
P-High
S-not-started
A-Dynamics

Hi! I use bevy_rapier2d for some joints simulation but found something weird. The behavior of the joint limit is inconsistent when the joint has different angular velocities. Here is the...