Dmitry Klimenkov

Results 23 comments of Dmitry Klimenkov

gazebo is a virtual replacement of your robot. You can either connect it to gazebo or real robot. @spellftw do you have any kind of FCU on your robot?

Hi! If you want to control the robot in real life you need to put hardware [FCU](https://pixhawk.org/products/) on your ship and connect your trusters to it. Gazebo is not used...

Hi, @thien94 I am reading the ORBSLAM3 paper and found this detail (on the screenshot) about the initialization scheme in ORBSLAM3. Look like a possible answer to your question ![init_BA](https://user-images.githubusercontent.com/14369906/117020030-b7305200-acfe-11eb-894e-454d208c320e.png)

Hi! I'm willing to help with that, but I am not familiar yet with multi camera slam approaches, need to study it deeply Also, as one more source of inspiration,...

Hi, @michael-fonder I didn't measured time for the all test set, but I tried to remov all test proto samples from `test` folder except one and run on them. Still...

Agree, you maybe right, because when I replace `est_resized` [here](https://github.com/michael-fonder/M4Depth/blob/4d09d4a12e162bf0bf64c5d9b677455b9bb21bcd/m4depth_pipeline.py#L288) and [here](https://github.com/michael-fonder/M4Depth/blob/4d09d4a12e162bf0bf64c5d9b677455b9bb21bcd/m4depth_pipeline.py#L286) with `gt`, validation also goes smoothly I'll try to implement your fix and let you know if that...

Hi! I also met this problem As I understand Pangolin Viewer displays [camera to world pose](https://github.com/xdspacelab/openvslam/blob/9eb280aa4aad6105450debf2c85fbfd477d811f5/src/pangolin_viewer/viewer.cc#L185), that is why all movements are inverse Can you please specify in what demo...

I do not have a working solution for now, unfortunately. I am just using workaround you described above

Hi, @ymd-stella Sorry for bothering I see you answers a lot here, maybe you can explain what is going on in my case. I am really confused with that

Hi, @0rchon I think that map merging is possible only (especially if they are not overlapped) if you have some sort of global information how those maps corresponds to each...