Eric

Results 19 comments of Eric

Hello @cjke Thank you for your input. It might be that I am going to rewrite the core of the library and maybe not use lodash.js anymore. I am not...

@Gazzell Thanks for reporting. Is this still a problem after updating all the dependencies? I was not able to reproduce your error.

I have updated phaser to the newest version (3.18.1) and I am kind of still struggling with this problem. I could solve it with your approach @raphaklaus using `body!: Phaser.Physics.Arcade.Body`...

Thank you for your input @SBCGames. I have a similar problem with GraphicsOptions, although I am not sure if the same. Your solution did not solve the problem in my...

Hello @SBCGames. Same issue for me, `ParseFromAtlas` is missing in defs. ``` ERROR in /***/bootScene.ts ./***/bootScene.ts [tsl] ERROR in /***/bootScene.ts(58,35) TS2339: Property 'ParseFromAtlas' does not exist on type 'typeof BitmapText'....

@SBCGames Cool, thank you for this quick and helpful answer.

@slowdream Thanks. PR #212 is merged.

@YongJieYongJie Thank you for the fix.

@sefabaser Thank you for your input. The Feature was implemented in the latest version 1.2.7. Maybe you can check it out and see if it works for you?

Hello @vinzenz-muser I could not reproduce your error. While checking I updated the `yarn.lock` file of the webpack-boilerplate example and updated the repository. With a high probability this is not...