Diarmid Mackenzie

Results 105 comments of Diarmid Mackenzie

Here's a link directly to the forked repo with the changes in it. https://github.com/diarmidmackenzie/aframe-super-hands-component

@RGFTheCoder was this using the latest code here: https://github.com/diarmidmackenzie/aframe-super-hands-component ? Live version here: https://terrific-minute.surge.sh/examples/physics/index-ammo.html If so, can you tell me what VR system you were testing on?

@RGFTheCoder - also just wanted to respnd to your point about changing the object type to kinematic. That is not necessary. The hand itself is a kinematic object, and then...

It's been a while, didn't see a further update on this. Just coming back to this now & have submitted a PR with these changes. https://github.com/wmurphyrd/aframe-super-hands-component/pull/208

Hi, yes that link still works for me. This is on Oculus Quest 2 using Oculus Browser. I use the grip button to grab the blocks. Note the caveat in...

(deleted last comment, because it was wrong). I thought that one constraint might be replacing the other, but the super-hands constraints shouldn't collide with anything else. The super-hands code sets...

@DDincBrent - in what sense is this "not working"? I just tried your page on Oculus Quest 2, and it seemed to basically work. There were a few weird glitches...

Thanks for looking at this - a little busy at the moment, but hope to look at this again within the next couple of weeks.

Hi, sorry for the delay, I finally got a chance to look at the test side of things... - I merged with the latest code. - got unit tests running....

Hi, sorry for not getting back to you sooner. The scene I am working with is available here: https://automatic-addition.surge.sh/nav-mesh.html I have set up as per the instructions, and stripped out...