► D i 5 7 i n c T ♪ [ılıl.lılı.ıllı.lııl] ♫
► D i 5 7 i n c T ♪ [ılıl.lılı.ıllı.lııl] ♫
Best thing would be to make a client cvar cl_rollangle and just make it to be usable with values less than or equal to the server's sv_rollangle. Also default it...
Most probably related: check the code for frame count of ragdoll trigger as i strongly believe it's not correct.
Do you mean on zombie mod servers? Because i can confirm frequent crashes on my zm server(82.77.209.13:27015 - hope you can join and easily reproduce the crashes) since updating to...
Not fixed, shadow maps don't work for anything now. There's also a new bug on viewmodels with no attachment: https://user-images.githubusercontent.com/3608544/221583149-37cfcfec-baa9-47c0-a6ac-112ce91505ad.mp4
any update on this?
https://user-images.githubusercontent.com/3608544/232324913-249d68c4-d4e1-4395-b02b-4afb6dab1f94.mp4 Not fixed on my side. Tried both AVX2 and normal renderer and bp versions. > |index|api| plugin name| plugin version| > | 0| v2| Gmcx_model_effect.dll| | > | 1|...
> I think it's probably because the shadow was blocked by localplayer model. Could you please try hiding the localplayer model (either by setting pev.effects to EF_NODRAW or rendermode to...
>  Should have been fixed in https://github.com/hzqst/MetaHookSv/releases/tag/v20230416a Tested on latest Steam CZ version: https://user-images.githubusercontent.com/3608544/235327886-1d595793-f47a-49ef-9e40-a67be615352e.mp4  https://user-images.githubusercontent.com/3608544/235327887-a1555ac5-9125-4c93-bf80-52dabb0a8956.mp4 After 2+ minutes passed: https://user-images.githubusercontent.com/3608544/235328058-d05fe3f7-cd87-409f-b0b8-7627eea268ee.mp4
Update: tested on Ryzen 9 7900x cpu integrated graphics using latest driver version as of today and the same issue is present so it's not a problem related to the...
EDIT: removing bullet physics doesn't solve the issue. EDIT3: tested on both dedicated and listen server Update: found the problem. Shadow maps work when bv_debug is 1 and then don't...