Results 53 comments of dfranx

@Calinou It does support installing additional themes. All the themes in the theme directory are 'additional' themes - they are automatically detected and shown in the Options -> General ->...

Ah, it doesn't attempt to load themes from the user data directory... Well, something that I'll try to add in v1.3.4. Off topic: is there a way somehow to move...

So, I just pushed a commit ( b4397f561abffd0dc3ddc62559086e9a19ff1012 ) that makes SHADERed also look in the `$HOME/.local/share/shadered` directory - unfortunately not sure if this implementation will work for Flatpak too....

VSDark - A new theme available in the "[store](https://shadered.org/theme?id=vsdark)" ![image](https://user-images.githubusercontent.com/30801537/91999971-471b9780-ed3d-11ea-8264-080a1df14335.png)

Sorry for the inconvenience, I shouldn't have claimed full Vulkan GLSL support. I'll _try to_ add Vulkan backend to SHADERed later this year anyway so it'll be fully supported.

Unfortunately, there's no such option right now.

Just checked; it's not a glslang/spirv-cross issue (I think). glslang and spirv-cross generate this correct GLSL code: ```glsl #version 430 struct PSInput { vec2 UV; }; uniform vec3 lightPos; layout(binding...

That looks amazing! Well done!

Pointer and ObjectProperty variables in action: ![NewExample](https://user-images.githubusercontent.com/30801537/79607948-6ef2c180-80f4-11ea-8640-1c7173410e61.gif) SHADERed v1.3.3 now has VertexBuffer item: ![VertexBuffer2](https://user-images.githubusercontent.com/30801537/79608005-892c9f80-80f4-11ea-825e-68feac171646.gif) Which can be used to achieve something like this: ![Deformation](https://user-images.githubusercontent.com/30801537/79608068-9c3f6f80-80f4-11ea-8eee-e5b0297becd6.gif)

The light shader that I showed in one of the posts above running in the browser: https://shadered.org/view?s=qtAFNPvHIE ![image](https://user-images.githubusercontent.com/30801537/91999725-fefc7500-ed3c-11ea-9d19-4d118132b264.png)