dfranx
dfranx
@Calinou It does support installing additional themes. All the themes in the theme directory are 'additional' themes - they are automatically detected and shown in the Options -> General ->...
Ah, it doesn't attempt to load themes from the user data directory... Well, something that I'll try to add in v1.3.4. Off topic: is there a way somehow to move...
So, I just pushed a commit ( b4397f561abffd0dc3ddc62559086e9a19ff1012 ) that makes SHADERed also look in the `$HOME/.local/share/shadered` directory - unfortunately not sure if this implementation will work for Flatpak too....
VSDark - A new theme available in the "[store](https://shadered.org/theme?id=vsdark)" 
Sorry for the inconvenience, I shouldn't have claimed full Vulkan GLSL support. I'll _try to_ add Vulkan backend to SHADERed later this year anyway so it'll be fully supported.
Unfortunately, there's no such option right now.
Just checked; it's not a glslang/spirv-cross issue (I think). glslang and spirv-cross generate this correct GLSL code: ```glsl #version 430 struct PSInput { vec2 UV; }; uniform vec3 lightPos; layout(binding...
That looks amazing! Well done!
Pointer and ObjectProperty variables in action:  SHADERed v1.3.3 now has VertexBuffer item:  Which can be used to achieve something like this: 
The light shader that I showed in one of the posts above running in the browser: https://shadered.org/view?s=qtAFNPvHIE 