dfranx
dfranx
Thank you so much for the PR. I'll give it a try tomorrow. Also, don't worry about the CI, I have to fix it. It's complaining about my code, haven't...
I did a small test. I love this change, thank you so much! Though, there's one problem. The debugger isn't working correctly when using index buffer. It doesn't properly detect...
Unfortunately, some things aren't supported. Vulkan GLSL will be fully supported once I add Vulkan as a (optional) rendering backend. Fortunately, Vulkan rendering backend is actually on my TODO list...
I just tested it out and I get a `"array constructor must have at least one argument"`. Unfortunately, it seems I cannot reproduce it on my machine. Mind giving me...
Thanks for reporting this. Not sure yet why this happens. I'll look into this issue and try to fix it with SHADERed v1.4.2
Hey! Sorry for the slow response. You can try maybe running `brew install pkg-config`. Though, I am not sure if that does the job, I can't test it myself, I...
@chernomord oops. I accidentally pushed a commit that had an error. But this should be fixed in a latest commit. @GabZach @ashshaosh Could you please try compiling again? Just pushed...
Hello, I really like the idea of having that gizmo alongside the color picker and value input boxes (not sure if those two were removed in your fork just for...
Unfortunately, it isn't possible to create an uniform array variable in SHADERed currently. Though, that is a great suggestion. Might even try to add this feature in the next release...
What is the point though? What would I achieve with this? It works right now as is.