dfranx
dfranx
Sorry for the slow response. Turns out something somehow got broken. Not quite sure how this happened in the first place, but I think I fixed it. I'll test it...
Do you mean you can't find where the actual variable manager is? If so, right click on the shader/compute pass in the "Pipeline" window and click the "Variables" button in...
You could just turn on the vsync or set the FPS limit and apply it to the whole application
@Lexi4 @Calinou Now that I think about this, not sure how comparable SHADERed is to Blender. Shaders can create very dynamic scenes; for example, the InstancedCompute project in `examples/` directory...
Ah okay, I'll leave this open if I ever decide to implement something like this. It currently seems like way too much work when, as I mentioned, VSync pretty much...
Thanks for reporting this. I'd love to link against generic libraries without the version in the next build but unfortunately I am not sure how to achieve this. Is there...
You can either press the "Fork" button to open the shader in SHADERed Lite and then edit the code, upload that and then delete or private the shader you've forked....
My project [SHADERed](https://github.com/dfranx/SHADERed) uses your amazing ImGuiColorTextEdit! 
Go to the `Window` -> `Options` and then turn on the `Logs` and `Stream logs to log.txt` options. BTW have you ran the `./setup.sh` in the rust-gpu? This plugin requires...
Sorry for the slow response. I discovered that this happens when `cargo` / `rustup` is not properly set up. Plugin would call `AddMessage` with `group` parameter set to `nullptr` which...