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Lightweight, cross-platform & full-featured shader IDE

Results 104 SHADERed issues
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Caused by access of null pointer in case ShaderPass does use Window as Output and not a RenderTexture.

As the title says, using pixel inspect on any of the example projects crashes the app. Windows 10 64bit Latest release NVIDIA 1660S

Hi, I'm fairly new to the application so it might be me mishandling the case, but while wavefront objects are imported properly and all the information is passed to the...

Shaders that are included are not listed in the pipeline or object tabs or in the shader pass properties. It would be good to have an "Add Shader" option, and...

[test project](https://github.com/dfranx/SHADERed/files/7919490/test.zip)

building this with a custom binary output path breaks with file not found the usage of this variable fixes that. example for a custom output path is the build system...

Building v1.5.6 using CMake+Ninja. When we do an out-of-source build, the install command fails to find the `SHADERed` binary; the culprit is this line: ```cmake install(PROGRAMS bin/SHADERed DESTINATION "${BINARY_INST_DESTINATION}" RENAME...

Tiny little script that does the build on macOS and spits out a SHADERed.app ready for double-clicking.

Are there plans for webgpu support ? I have only played with other ppl shaders and changed them a bit, so I am a total nnob here. Still I am...

I want to change the point size by setting gl_PointSize in VS, but it doesn't take effect. OpenGL says that I need turn on GL_PROGRAM_POINT_SIZE state, but I wonder where...