Mateusz Kielan
Mateusz Kielan
# How to produce a compact list with a fixed size memory pool and not having to recull the lights ## Linked List Rewrite Use the pool to give you...
# 3 ways of Light to Cluster Assignment There's two ways of doing a traversal. ### Local (stack based) We assign one invocation to one testee, then traverse all tree...
albedo needs 8-10 bits of ray payload normal needs between 16 and 32 would a good idea to subsample (lower the spp) on the AoV calculations (they're noiseless anyway)
# New stuff - [ ] Register compression in Material Compiler (lots of benchmarks needed) - [ ] Use tweaked GGX as a tweaked spherica sampler for diffuse ;) -...
nothing to review here, looks good.
now time for the PR with interfaces
> The positions buffer currently reports as "No resource" in RenderDoc Set up a logger/callback for the OpenGL or Vulkan connection, put a breakpoint in there an intercept any errors....
> The no resource thing was fixed when I changed to use the IGPUBuffer as a descriptor instead of the IGPUBufferView; But does one of the examples have setting a...
> Additional Comments based on talk with @devshgraphicsprogramming > > * Pack buffers with similar usages together into seperate classes (same for images), new BufferAPI allows suballocating buffers from a...
Old discussion https://github.com/buildaworldnet/IrrlichtBAW/issues/280