Point cloud compute rasterizer (Recruitment task)
Description
Will add an example with a rasterizer for point clouds done entirely on compute shaders.
TODO list:
- The positions buffer currently reports as "No resource" in RenderDoc
- Instead of just the depth buffer, a 64-bit visibility buffer should be generated
- The visibility buffer should be shaded according to some information about the points in a later pass
- Everything needs to be tested
Can one of the admins verify this patch?
The positions buffer currently reports as "No resource" in RenderDoc
Set up a logger/callback for the OpenGL or Vulkan connection, put a breakpoint in there an intercept any errors.
I think the error might be to do with bad buffer binding.
The no resource thing was fixed when I changed to use the IGPUBuffer as a descriptor instead of the IGPUBufferView; But does one of the examples have setting a callback?
The no resource thing was fixed when I changed to use the IGPUBuffer as a descriptor instead of the IGPUBufferView; But does one of the examples have setting a callback?
ah yeah BufferView is UTB/TBO so samplerBuffer not storage buffer ;)