Yannick Comte

Results 75 comments of Yannick Comte

I can't try it now, but I try that this week!

I'm also looking for that. It's easy to generate the library for Android. The hard part is that SDL2 on Android is initialized using its own Activity, which is not...

> I develop for Oculus Quest, gamepad support was removed with the OpenXR API and the old API was deprecated. Due to hardware limitations, there is a considerable loss of...

Hum, have you tried without the MetaXR plugin and only the OpenXR one? Could be interesting to see if it's Meta or OpenXR itself

Hum, have you tried without the MetaXR plugin and only the OpenXR one? Could be interesting to see if it's Meta or OpenXR itself

Can you confirm that if you disable the plugin, it works? It's an interesting result

I saw your other post on the UE forum, i'm following the issue to see if we can move forward on that issue. I've opened an issue on the MetaXR...

The good news is that it's related to OpenXR and not MetaXR. I'll see of I can join some Epic folks to talk about that.

A marketplace plugin is too complex because we need to support 3 versions of Unreal. JSBSim works on all UE5 versions, it's not the problem. The problem is that it...

Hey, I think we've to update the plugin to the latest version of Unreal with EnhancedInput instead of the old InputSystem. Input works correctly if you remap keys, but best...