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Modern, lightweight and efficient 2D level editor

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fix a regression introduced in deepnight/ldtk@225a891faae5b7d6b5b9a067460a8202e1e17d4b I simply swapped conditional branches, and built/tested via `npm run pack-linux-x86` and it seems to have fixed the regression closes #1059 also, apologies if...

- [ ] Add a custom parallax factor to layer settings - [ ] Display layers in editor using parallax factor - [ ] Edit layers using actual parallax factors

⭐ New feature
🧪 Experimental

Can we get a proper linux build that is not an appimage so we can have it shipped in distributions' package managers ?

I tried to duplicate a selection of tiles from one level to another by holding Ctrl+Alt and dragging to the other level; I then encountered the bug "Cannot read properties...

Hello, one of my users ran into an issue where the new `tileRectsIds` field is being populated as `[[null], [null]]`: https://github.com/Trouv/bevy_ecs_ldtk/issues/300 However, the quicktype-generated rust module seems to believe that...

The editor restricts you to using ascending values starting at 1, but it seems I'm able to alter the values by editing the .ldtk file. It would be nice if...

Adding an external enum seems to add 2 entries of the same identifier, and I cannot manage to only have 1, always 2. This, as a result, creates identifier uniqueness...

When multiple people work on the same project - there are a lot of issues, even with external levels options. 1. UIDs. They may easily collapse when merging 2 commits,...

Stack: ``` LDtk version: 1.5.3-64bits Failed to capture pixels (error 1281) Error ``` Processes: ``` #0 App |--- #2 page.Editor |--- #3 misc.FileWatcher |--- #4 display.WorldRender |--- #5 display.LevelRender |---...

Loving the editor, but its really missing animated tile support. Anyone else maybe managed to implement a workaround to have animated tiles by maybe assigning tile ids to a tile...