ldtk
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Modern, lightweight and efficient 2D level editor
I been loving using LDTK for my project but one thing I wish I could do is add custom data for layers like I can do for levels. I think...
I found a json deserialization failure when making rules: the `tileRectsIds` of a rule definition can have a null value in it.  The json deserializer expects an int[][] for...
I found a json deserialization failure: The `t` value of a tile instance in a layer instance's `autoLayerTiles` can be null.  The json deserializer expects an int for the...
Got this crash when i was editing an auto layer rule, and was trying to clear the tile i had there. Stack: ``` LDtk version: 1.5.3-64bits Missing layer instance for...
Hello i would like to know if there is any way to import the level made in ldtk to unreal engine. thank you.
I've been thinking more about performance and saw that some apps have options for exporting/saving their projects as binary instead of json. (Like Spine) Exporting as binary makes the contents...
I'm trying to pull files another member on my project made where main branch has proceeded past the position they were making levels for, and uIDs as a result are...
Steps to reproduce: - Create a new project - Enable multi-worlds support - Create a new world - Move the only level of the current world to another world ...
Hi. Steps to reproduce: 1. Create two layers, let it be X and Y. 2. In X layer, set autoTilesKilledByOtherLayerUid to Z layer. 3. Delete Z layer. 4. References in...
Stack: ``` LDtk version: 1.5.3-64bits Missing layer instance for 114 Error ``` Processes: ``` #0 App |--- #46 page.Editor |--- #47 misc.FileWatcher |--- #48 display.WorldRender |--- #49 display.LevelRender |--- #50...