EngineKit
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Abstraction over modern OpenGL
README is empty at the moment. change it :) - [x] Simple example - [ ] Complex example
No more glfw
consider using shader reflection to grab the fragment shader outputs and match them with the framebuffer renderdescriptor for the current pipeline
Its currently impossible to configure additional fonts for UIRenderer once Load was called, also its configureIO parameter is extremely dodgy
At future deccer: If you actually start working on this, consider looking into `Arch`
Camera itself should just be `FieldOfView`. Move its "controller" parts out into a system