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A WIP level editor/game engine for the Nintendo 64.

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From the viewer, it seems rotating a Box Mesh just changes its size, which makes level design impossible, I assume it uses a AABB system though.

Prefabs are a way to store objects that are the same in every map/scene, if this will be a full engine, that is a good step. ...Also multi texture meshes,...

Probably will use this http://www.jrsoftware.org/isdl.php Need to include deps VC++ Runtime, OpenAL and DirectX.

enhancement

`taskkill/f /im cen64.exe del main.n64 del main.o del main.out SET PATH=%PATH%;%ROOT% call setupgcc.bat make clean make`