I have a limit of verticies before the rom dosent work.
It would be great if you fixed this.
How many vertices are you trying to render on the N64? There's actually a limitation of the hardware to how many polys can be rendered on the N64. Also microcode dependent as well.
1892 Vertices and 6 Actors
Hmm that should be fine. Can you send me your project with related files so I could test and see what the problem is?
Thanks for your project. I've hit a big development hurdle in UltraEd and not sure how long it would take to diagnose this issue along with some other outstanding bugs. I updated the readme that elaborates more on why I'm not going to be working on this project until some things change. I'm not going to remove the project or anything but due to lack of some easy way to debug programs as they run on the N64 developing the project further is going to be very difficult. That may change in the future though.
Thanks