Gerard Slee
Gerard Slee

Here is what I came up with yesterday after exploring your code. [](https://www.youtube.com/watch?v=2FxuwZl21xc)
Declare. Public SelectionBoxConfig BoxBox; Then later... BoxBox.ContractList(); Sent from my iPhone > On 22 Sep 2015, at 1:08 PM, pietruh00s [email protected] wrote: > > Calling ContractList() when SelectionBox is closed...
Async Saving does not work for me texture.isReadable is only available on main thread texture GetDataWidth also. Keen to see where this goes. Having issues saving massive textures on mobile.
Nice, thanks for the prompt response. Will test it sometime soon.
Okay, I figured something out. Might be useful to convert to shader, but works quite well. First, pass in old float array, create new float array from stamp (resize to...
Could be a way to add peaks and stamp specific features. These could also be generated with noise. Or texture based.
Yup, I took Sebastian's noise from his project and everything looks just as it should.