Gerard Slee
Gerard Slee
I'm attempting this again. I have managed to implement rendering to the headset. Now I am trying to track down your shaders to add the Stereo shader variables but your...
I have actually gotten really close if I make some changes to VXGIRenderer like so: ``` using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; using UnityEngine.Rendering.PostProcessing; public class VXGIRenderer : System.IDisposable {...
Looking at my post I see that GI is already wrong before the change Matrix must be the issue here. Fixing that means we have it working. That and the...
Made some more progress Visualizing Mipmap is correctly sampling the position in the world.  It seems the sampling of the voxels is not centered in VR 
And the shadows, not sure where this happens in the rendering. Slowly working through the project.
My experiments here https://github.com/ddutchie/Unity-SRP-VXGI
These theories prove correct. Making some changes there has fixed the left eye completely. Thanks for the direction. Now to fix the right eye and find out why blitting the...
Scratch that. Fixed. Just trying to track down matrix issues with right eye its only happening in lighting shader so its the UV being passed there that is incorrect. Left...
I would also like to use this as a child of another object. This object will have its own rotation, so I would like to be able to pick up...
I'll keep checking, haven't seen anything yet!