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🎨 graphics/interaction prototyping sandbox
`engine-openvr-scene` has the beginnings of a teleportation-style locomotion system. A long time ago, Valve and others discovered that fading to black before the teleport event minimizes locomotion-induced sickness. This will...
Somewhat trivial feature that requires renderer modification. We need a better API to disable render passes (for instance, to only leave the skybox). Rendering the procedural skydome every frame is...
* Object pool (arena?) * Memory pool * ~~Component pool~~ * ~~Alligned allocator~~ A generic memory pool is relatively simple and useful enough that Polymer should have one even though...
This is a precursor to #23 Scene light probes were recently moved from being a shader-oriented assets to scene-oriented assets, now we need to build a small pipeline to bake...
* convert metallic/roughness/occlusion into 3 channel texture * compute mips with better-than-box filter * export as *.dds (dxt1/dxt5)