Danny Bierek
Danny Bierek
This PR adds a function that is used by Glacier2Obj and NavKit to get the transforms for all requested GeomEntities.
I am using Recast in my project and have been having trouble getting the polygons near stairs in the navmesh to generate properly. I have the latest release of recastnavigation...
## Description Installing `openSSL` using vcpkg failed when attempting to unpack the strawberry-perl zip file. I believe this is due to the format of the timestamps in the zip file...
# Description This PR: * Fixes a game freeze that was occurring during a NavKit scene extract. * Updates the NavKit scene (nav.json) schema to version 1 for use with...
Some scenes have multiple entities with the same id, for instance when using a brick multiple times. It would be beneficial when searching the entity tree using the search bar...