DavTheDev

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There is a cost in managing multiple lambdas that would hit the same data source. If you share code between the different lambdas, that part would need to be packaged...

This is what I am doing and I actually need to write some code to do the handover from the API to the database. This is how I can do...

On a 1920x1080 monitor, the minimum width of the Godot window corresponds to a little more than half the width of the screen. Attempt to shrink the window by hand...

Even with the current minimum window size enforced, I can notice that the whole editor UI is "pushing the walls" towards the right, making the top right buttons inaccessible, below...

No, it does not happens in 3.5.2, seems related with the new default theme

This complex control has to be refactored in order to fix some positioning quirks. This waits for a more important upgrade where it is admissible to potentially break some themes....

Sure! I will have more time to have a look in a couple days.

Also noted another couple bugs I should fix: - If the content is refreshed while hovering, the highlight is lost until the next mouse move. This happens on the "Distant"...

Just fixed the two bugs above. Changed the mouse over (or not) tracking logic to tentatively fix @passivestar hover feedback bug, relying on MOUSE_ENTER / _EXIT notifications. As I was...

> I noticed two other things though: > > 1. Hovering in the project manager is broken now? It uses a bright thin outline instead of whatever is was before...