BaseMod
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Slay the Spire mod which provides a modding API and a dev console
```java @Override public void receiveCustomModeMods(List list) { CustomMod cm = new CustomMod("MyCoolCustomModID", "p", true); // also if last param is false list.add(cm); } ``` ### Expected Behavior ``` // any...
I'm only running BaseMod and TestMod. With no changes to the mods, I get this error after winning the first battle and before I can choose a card. [mts_process_launch.log](https://github.com/daviscook477/BaseMod/files/2974672/mts_process_launch.log) Exception:...
 
From the function "AbstractDungeon.generateRoomTypes", with custom mods "Shiny" and "customChronoMod" selected... `ChronoCustoms.logger.info(String.join(",", CardCrawlGame.trial.dailyModIDs()));` outputs "Shiny" `ChronoCustoms.logger.info(String.join(",", AbstractPlayer.customMods));` outputs "Shiny" `for (AbstractDailyMod mod : ModHelper.enabledMods) { ChronoCustoms.logger.info(mod.modID); }` outputs "Shiny" but.......
Please update BaseMod to the newest version here on this list ...
I'm not too sure what that means. I never used Eclipse, and the wiki just jumps to that step without any introduction. I'm not sure where to find SpireInitializer, or...
As the title says, is there any possibility to control the game through the mod? I understand that currently this mod cannot do so. I am wondering whether this is...
Related to #173 This is smith view, which shows the wrong color (lower values are better for this variable):  This is inspect view, which works as expected  Code...
Have a console command that allows you to set your final score, or add into it. This is more because of unlocks. As much as the unlock command "works", it...
I've been working on a mod to implement a character, cards, relics, etc. Except that there's this one card I really need for the base deck of this character that...