BaseMod
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Slay the Spire mod which provides a modding API and a dev console
Running with debug mode turned ON... ModVersion Info: - Java version (1.8.0_144) - Slay the Spire (null) - ModTheSpire (3.6.3) Mod list: - basemod (5.5.0) - stslib (1.10.0) - ReplayTheSpireMod...
Hi, I am aware that this is not really an issue (If applicable, please redirect me to the correct place to talk about this), but is there a way to...
In the video for the modal choice cards in the basemod wiki, it's clear that as soon as the card is played, it's discarded. In my current testing, the card...
If a Chinese rawDescription contain "D", example "加入一张D炸弹" (the "D炸弹" just a plain text word, as I not use "!D!"). In AbstractCard.renderDescriptionCN(), get TokenizedTextCN = ["加入一张D炸弹"], then these codes will...
Slay the spire uses two separate textures for relics. One for thumbnail (which is seen in the relic bar) and one for the full resolution (when previewing the relic by...
After gaining Ascension or unlock progress on a modded character, delete that save slot. Create a new save in the same slot. That modded character's progress will not be reset...
Hello, I'm trying to make a power wich triggers when a card is discarded. I was surprised to find out AbstractPower doesn't have a onManualDiscard method contrary to AbstractRelic. I...
Steps To Reproduce: With any modded character mod enabled, Start a Custom run, playing as Defect, and enable the custom run modifier adding the Modded character's cards to the pool....
# Called before action PostCampfireSubscriber is called before the action(that is selected) is used. Easy to test with low health: ```lua System.out.println(AbstractDungeon.player.currentHealth); // prints the health before healed ``` #...
If the event command is used for a conditional event, the test ``` if (EventHelper.getEvent(eventName) == null) { DevConsole.couldNotParse(); DevConsole.log(eventName + " is not an event ID"); return; } ```...