mayaMatchMoveSolver
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A Bundle Adjustment solver for MatchMove related tasks.
### Feature The image plane (Maya) with node-based compositing system and multi-layered lens (un)distortion system. For many aspects of the VFX process, viewing image sequences in 3D is an absolute...
### Description mmSolver can solve transform attributes with normal CG rectilinear lenses, but cannot currently model Lens distortion. We should provide support for solving Lens Distortion. To solve lens distortion...
### Feature Create a tool to create a "Marker Line" set up. This will allow solving of lines and line up frames for cameras to be easier and faster to...
### Feature The current Center 2D tool works fairly well, however because of it's implementation there are a number of limits. This issue is a proposal to create a "version...
### Problem or Feature Would there be an easy way to add 3D markers as constraints? Let's say that there's a 3D survey of the environment, where some points have...
### Problem Using the current build system, to build the icons for mmSolver's Solver UI, we need to use the Qt Resource Compiler ("rcc" executable), which currently assumes that a...
### Feature We would like to use and apply lens distortion in mmSolver. To do this we need to use commonly used Lens Distortion models in the VFX industry. The...
### Feature Add a custom transform node for Markers, and another for Bundles. This will allow us to quickly query all Markers or Bundles in the Maya scene without needing...
### Feature By default the Marker Group depth value (in mmSolver v0.3.14) is set to 10.0. This is fairly far away. The reason for the depth value is to ensure...
Just creating this to start conversation for https://github.com/david-cattermole/mayaMatchMoveSolver/issues/234 I just took Morgan Loomis' `loadTips()` method and modified it in its own file to make it work for multiple objects and...