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Add Lens Distortion Plug-in Kit (LDPK) to Build System

Open david-cattermole opened this issue 4 years ago • 1 comments

Feature

We would like to use and apply lens distortion in mmSolver. To do this we need to use commonly used Lens Distortion models in the VFX industry.

The Science-D-Visions Lens Distortion Plug-in Kit is the best use-case for high-end VFX studios. https://www.3dequalizer.com/?site=tech_docs&id=110216_01

We need to compile and include this with mmSolver.

Software Versions

  • mmSolver version: v0.4.x
  • Maya version: All Supported Versions
  • Operating System (OS): Linux, MacOS, and Windows

david-cattermole avatar Oct 30 '20 03:10 david-cattermole

The 3DE "Classic" lens distortion model has been added to the node mmLensModel3deClassic, with rudimentary support.

This is working in the develop branch and can be tested.

david-cattermole avatar Jan 14 '22 14:01 david-cattermole

The v0.4.0 release now includes LDPK v2.8 (and dlfcn-win32 1.3.1 on Windows) which is being used by the internal nodes and lens distortion data types.

Closing.

david-cattermole avatar Nov 06 '22 09:11 david-cattermole