darktemplar216
darktemplar216
Btw, it seems fine in the former version of ReactPhysics3d. I updated the version to release v0.10.0. So it's possible I did something wrong along the porting. Again, I'll do...
Thx, Daniel. Love your work.
oh btw I commented this assertion due to the same reason assert((isTrigger && narrowPhaseInfoBatch.narrowPhaseInfos[i].nbContactPoints == 0) || (!isTrigger && narrowPhaseInfoBatch.narrowPhaseInfos[i].nbContactPoints > 0)); in CollisionDetectionSystem::processPotentialContacts(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, bool updateLastFrameInfo, Array& potentialContactPoints, Array&...
And @DanielChappuis, I heard you are working on a Character Controller. I would like to offer my game project as a test bed if you are interested. It's a unity...
@DanielChappuis It's ok, Count me in if you were about to do it. I went through the code of CharacterController in PhysX. I think ReactPhysic3d is only missing such APIs:...