darkf

Results 111 issues of darkf

Pretty easy with `@types` on npm now: http://www.typescriptlang.org/docs/handbook/declaration-files/consumption.html

enhancement
types
lazy bug

Ideally it should load all relevant images like `loadMap` does (either we should split that off from `loadMap` or we should use `loadMap`. Probably the former, since we don't need...

bug
saveload

Currently it writes pixels byte by byte when we could be doing it by 32-bit pixels at a time. In unrelated artificial tests this gives me a ~585% speed up...

optimization
lighting
refactor

Chrome timeline: http://i.imgur.com/kEoi1qF.png From 2000ms to 5500ms it's not really doing much but scripting; almost no network requests are being made either. It's not yet in the map loading phase,...

optimization

Traditionally Fallout 2 is played using only a mouse (with some keyboard shortcuts for non-movement actions.) I'd like to include a keyboard control layout as well, where WASD moves on...

enhancement
lazy bug

A simple optimization that would decrease the amount of HTTP requests drastically. Tiles could be atlased/batched into large groups of tiles.

enhancement
optimization

When you press escape in-game, the game menu should pop up prompting the user to resume, load/save their game, access settings, or quit.

enhancement
ui

enhancement
ui

When loading a savegame, the player and the party should be placed on the newly loaded map with the appropriate state. At the moment this is done by yanking the...

refactor
saveload

Sub-issue of #16. Currently save list requests also request the full associated save data, which is quite slow. It should only request the save metadata to display a list of...

enhancement
refactor
saveload