darkf

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Any status on this? Seems to be forgotten.

Yeah I noticed this too, a problem with lighting on heads?

Agreeing with "if nobody reviews in a reasonable time, and the author has reviewed it himself and is sufficiently satisfied that it has no major issues, merge it." Unless @danhedron...

Clang's static analyzer could be used (and even tested with Travis.)

Agreed that it's fruitless at this point in time, until the game actually works to a reasonable degree. It's something to consider in the future, however.

This is the only thing blocking HEAD from compiling cleanly with the tsc 2.x.

`ScriptProto` is now gone in the scriptclass branch, and it compiles cleanly with `--noImplicitThis`. The biggest thing left is `--strictNullChecks` which is rather annoying.

Did some more work on `--strictNullChecks` tonight, there are still about 120 errors left... Some of them are more involved than the others, so there might be something like 40...

In progress, in the `skillz` branch (right now) it's mostly hooked up where you have an allotment of 10 skill points to distribute as well as skill tagging. There is,...

It's probably going to look something like this: // At the top level of every module: const log = Logging.logger("module name"); // ... log.warn("test: %s", "foo"); // forwarded appropriately to...