darkf

Results 111 issues of darkf

Grenades, spear throwing, etc. need to animate across tiles and explode/damage the enemy.

combat

The move cursor mode has an outline which gets partially obscured when the cursor is over tiles the player cannot move over. jsFO's implementation of this would be a good...

enhancement
needs research

In FO2 it seems to play the idle animation when the player is doing nothing for a few seconds, but I have a hunch the time is random. We need...

needs research
animation

Unique weapon animations, reload animations, special animations, etc. need to be implemented.

needs research
animation

See #28 -- if we're not exporting pixel data, we don't need numpy; and if we don't export images, we don't need PIL. This brings it more in line with...

enhancement
refactor
cleanup

It ignores audio currently, it should find the relevant music and sfx files and convert them if available.

enhancement

AFAIK exportImagesPar is the more advanced version, and supports parallelizing the conversion, which is very desirable. exportImages should probably be removed, and exportImagesPar should gain command line options (related to...

cleanup

`src/lightmap.ts` is unfinished, generating inaccurate (compared to Fallout 2) lightmaps. This should be completed and verified with Fallout 2 for correctness. See also #8.

bug
enhancement
lighting
needs research

We currently use a modified fork of Pathfinding.js (I believe), but it's a bit bloated and generic for our needs. We can implement our own optimized pathfinding working only on...

optimization
refactor
needs research

Some cases fall through, and I'm not quite sure what it should be doing anyway. (IIRC, I ported it from someone else's older C codebase.) This blocks us from compiling...

question
refactor
needs research