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OpenGL ES 2.0 backend

Open ghost opened this issue 6 years ago • 3 comments

I think we should start thinking about it, later or earlier.

ghost avatar Mar 22 '18 22:03 ghost

Last time I worked on OpenRW we were discussing integration of librw by aap. This would severly impact design decisions for renderers.

I think it's too early to think about OpenGL ES anyway. Especially becaue we don't know yet which other APIs might become popular before OpenRW is even usable (which will be a couple of years probably).

We should focus on gameplay aspects for now.

(Topic can be closed in my opinion. I'll leave it opened for now as others might disagree)

JayFoxRox avatar Apr 29 '18 23:04 JayFoxRox

Agreed that it's fruitless at this point in time, until the game actually works to a reasonable degree. It's something to consider in the future, however.

darkf avatar Apr 30 '18 09:04 darkf

mmmm, and please mention the need of opengl 3.3 on the main page. it doesnt work with my opengl 2.1 setup obviously...

ghost avatar Mar 19 '19 20:03 ghost