Danil
Danil
(this shader code does work in GPU-GLSL and other CPU "GLSL emulators/environments") **shader spv file in attachment** I tried a few of my own shaders - works, but then next...
Linux, Nvidia 510 driver **Every test** have this validation error: ``` VUID-VkImageMemoryBarrier-image-03320(ERROR / SPEC): msgNum: 1187072739 - Validation Error: [ VUID-VkImageMemoryBarrier-image-03320 ] Object 0: handle = 0xb12fb2000000002c, type = VK_OBJECT_TYPE_IMAGE;...
If someone looks for a working Vulkan port of this nanovg lib src https://github.com/danilw/nanovg_vulkan
**Bug** - in Wayland playing video always in second window in Baka-MPlayer. [mpv-examples/libmpv/qt/](https://github.com/mpv-player/mpv-examples/tree/master/libmpv/qt) also have this bug. **Fix** - file `src/mpvhandler.cpp` add to line 31: ``` mpv_set_option_string(mpv, "gpu-context", "x11egl"); //...
TODO
My TODO for vulkan-shadertoy-launcher: ### Small fixes: - fix iTime on pause - currently iTime adds +1 sec during pause because how timer implemented - make Resize similar to Shadertoy......
**Tested** on Windows 11, latest for this day AMD drivers, GPU Vega8. **I was debugging other application and why `GL_ARB_bindless_texture` is bugged there.** DiligentSamples [Samples/Asteroids](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Samples/Asteroids) support bindless in DX12 and...
**Close Chrome and then run:** ` chrome.exe --use-angle=vulkan --enable-features=Vulkan,DefaultANGLEVulkan,VulkanFromANGLE --incognito` **Open any shader or this examples:** https://www.vertexshaderart.com/art/MNGReAdLScFwNiZDg https://www.vertexshaderart.com/art/8AQFD78CWiZsN4phd  When LINE_LOOP set - image does not render on Vulkan. **This...
When I watch youtube/twitch/other videos in "default CPU-decoding" by webbrowsers, my GPU is: `GPU 210MHz MEM 405MHz TEMP 36°C` And CPU usage around 20% on 65Watt CPU for 480p-720p videos....
Fix - file `src/mpvhandler.cpp` add to line 31: ``` mpv_set_option_string(mpv, "hwdec", "auto"); mpv_set_option_string(mpv, "vo", "gpu"); ``` For more info look - https://mpv.io/manual/stable/#options-hwdec Search on page - `Actively supported hwdecs:` **Note:**...
I have this repo https://github.com/danilw/GPU-my-list-of-bugs In this my "List of shader bugs" some shaders with UB and other "edge-cases". **I tested shaders from this my lit with this project spvm.**...