Results 44 comments of Danil

I update this with my info I record this videos with tests https://www.youtube.com/playlist?list=PLzDEnfuEGFHvqKPwXFUi_DPsDvSleldx6 all on 1080 and 60fps on all videos with "On" option you can see "bad framerate" compare...

> debug apps you've made. That just my shader-related apps, I use Ubuntu on different PC as testing for "Linux production" so I just download my apps with fps counter...

I can confirm that (compiling for Godot 3.2 stable) Linux build is fine, compile for web(emscripten) also fine VS2019 can not compile

>What errors were you getting in visual studio? same as on screenshot on first post "invalid numeric argument..." (everything latest, studio, Godot 3.2 source from stable branch)

I see look like I had old lportal on windows for some reason sorry for false info than :(

thanks for great project :) the logic look amazing, I still do not know how il use it, I see it can be very good

> The Physics FPS settings applies to all physics engines in both 2D and 3D. I'm not sure if we really need to mention this in the description. Physics FPS...

thanks, but I dont remember why I have this comment there it was 2+ year ago... (I had blog post in russian language about this demo, it was deleted, maybe...

Vulkan SDK 1.2.189.0 **launch options** `-b -bfs 1` does not work (its result not always "render 1 frame"), example result of this option: (it render **2231 frames in 1 second...

Vulkan SDK 1.2.189.0 **Validation errors Linux AMD Mesa driver:** (only that have difference from Nvidia errors, every not listed has same error as on Nvidia) computecloth ``` UNASSIGNED-CoreValidation-Shader-OutputNotConsumed(WARN / PERF):...