KAI-TING (DANIL) KO
KAI-TING (DANIL) KO
Thought to paste here from #793 https://github.com/spring-cloud/spring-cloud-task/issues/793#issuecomment-895478909, as this is the approach my workaround + my own code tested without issue (and actually more relate to this issue rather than...
Also change overall projectile from raycast + area2D to pure Area2D again. As it seem with godot 3.3.4, the Physics for Area2D are much more accurate alone. This allows better...
Initial AVG like image implementatio n